F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 Economics and Business. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.
Students compare and evaluate different shopping options.
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
The Financial wizard’s apprentice is a web-based multimedia resource providing interactive investigation of financial mathematics. After completing a multiple-choice ‘recruitment test’ reviewing some simple consumer arithmetic, the student begins their apprenticeship and advises their client on a range of financial matters.
A laptop-friendly resource with a focus on student use of spreadsheets to calculate various income and taxation problems. A debate on the merits of income sources is included.
Buy and sell fish in trading markets in a range of Australian and New Zealand cities. Compare market prices, supply and demand. Get to know other traders to find the best deals and discover new markets. Find a rare fish. Maximise your profit and reputation as a smart trader. This learning object is the last in a series ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Buy and sell fish in trading markets in a range of Australian and New Zealand cities. Compare market prices, supply and demand. Explore a range of traders to find the best deals and open up new markets. Find a rare fish. Maximise your profit and reputation as a smart trader. This learning object is the first in a series ...